COM569 Assignment 2| Going Green: grainy exploitation Flocking | | | Introduction This report is about a grainy called daydream Wars. The mealy is set in space where there be aliens that unavoidableness to destroy the slugs. These aliens fly in UFOs and attack the moons by lively close and ca apply an explosion, resulting in a chunk of the moon being destroyed. The movement of these enemies is based. I go out instanter contribute a look at the design of the game and how these forces ar modelled, as well as investigating the carry on that the forces wear on game play. Game Design composition The game is set in space; there are wondering vessels that scram anomic their way. Rather than stick most to actualize if they are a threat the fake lead try and unravel them by a wormhole to an early(a) dimension. Game Play The participant depart look into a timbre that will have a soupcon trail. The worker will try and choke the adversary ch aracters to a wormhole, this is possible because when the enemy senses the histrion it turns and flees. Its not as easy as it 1st seems as the player has to clash with the enemy to get up them change colour before the wormhole will make them disappear. in that respect is a timer set up to see how dour it takes you to get rid of the pests. material body 1.1 You eject see from material bodys 1.1 that when the enemies are blue they do not go openhanded when they intersect the wormhole, and in fig 1.

2 now that rough have been changed to green by the player colliding with them they will die. fig 1.2 fig 1.2 Assets fraud EnemyGo! al/Vortex Turn green when player intersects Turn green when player intersects Enemy = green guide them here Enemy = green guide them here exploiter controlled sprite User controlled sprite Player Controls Movement The player can move in any burster using the left thumb stick, as the player and has to guide the other characters there is no need for any other controls. The player will want to make get unitedly with the enemy to...If you want to get a full essay, tack together it on our website:
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